The Endless Mission Wiki

What are Smart Objects?[ | ]

Smart Objects are assets and scripts in the Editor library that work out of the box. They make creating games easier and quicker. Some Smart Objects are a combination of visuals, scripts and components that can be customized to better fit the design of your game. Other Smart Objects exist only as a singular visual, script or component with specific defined behavior that you can attach to any asset to further customize your games.

Smart Objects Filter in the Editor

The Smart Object Filter in the Editor

Where to Find Smart Objects[ | ]

Smart Objects can be easily found using the Filter button, located on the top of the Library panel. The Filter button will open a panel with a list of categories that you can use to find assets. Clicking on the Smart Objects option will reveal a list of all the Smart Objects currently available.

How to Use Smart Objects[ | ]

If you'd like to use a Smart Object in your game, simply Drag and Drop the asset from the Library to the Viewport by clicking on it, holding the left mouse button and releasing once you have positioned it.

How to Edit Smart Objects[ | ]

Smart Objects can be edited and customized like any other asset in the Editor by changing variables and their values in components and scripts. For more information on these terms and editing objects in general, see Editor Basics.








What are Smart Conditions?[ | ]

Smart Conditions are special assets with scripts and components that allow you to add gameplay behaviors to your game. They are simple to edit and customize using the Inspector.

Where to Find Smart Conditions[ | ]

SmartConditionFilter

The Smart Condition Filter in the Editor

Smart Conditions can be easily found using the Filter button, located on the top of the Library panel. The Filter button will open a panel with a list of categories that you can use to find assets. Clicking on the Smart Conditions option will reveal a list of all the Smart Conditions currently available.

How to Use Smart Conditions[ | ]

To use a Smart Condition, drag and drop it into the Viewport from the Library. You will be able to see all the editable variables available on the condition in the Inspector.

















Smart Conditions List[ | ]

Below is a list of the currently available Smart Conditions. Please note that each condition has a visual component that can be enable or disable and will not affect how the condition works.

Condition Name Description Editable Variables Events Reference Image
CollectableSmartCondition enables a trigger zone on a specific object(s) to initialize a win or lose state Collectable Smart Condition Script

Result Delay

Result

Use Simple Settings Boolean

Goal

Identifiers to Listen To

Size

Elements

Requirement

Objects to Track

Size

Elements

OnConditionMet() CollectableSmartCondition
CompoundSmartCondition looks at other conditions to collectively to initialize a win or lose state when they are completed Compound Smart Condition Script

Result Delay

Result

Use Simple Settings Boolean

Goal

Identifiers to Listen To

Size

Elements

Requirement

Objects to Track

Size

Elements

OnConditionMet() CompoundSmartCondition
CounterSmartCondition counts goals by calling events to initialize a win or lose state Counter Smart Condition Script

Result Delay

Result

Start Count

Count Goals

Size

Elements

Clamp Count Boolean

Count Minimum

Count Maximum

OnConditionMet() CounterSmartCondition
HealthDepletedSmartCondition enables an elimination/frag counter goal; reaching the goal count initiates a win or lose state Health Depleted Smart Condition Script

Result Delay

Result

Use Simple Settings Boolean

Goal

Identifiers to Listen To

Size

Elements

Requirement

Objects to Track

Size

Elements

OnConditionMet() HealthDepletedSmartCondition
ManualSmartCondition a customizable condition that will add UI to the screen; you can call events to initialize a win or lose state Manual Smart Condition Script

Result Delay

Result
OnConditionMet() ManualSmartCondition
TimerSmartCondition adds a timer element that counts down by default; when the timer reaches 0, a win or lose state can be initialized Timer Smart Condition Script

Result Delay

Result

Time Duration

Millisecond Display Threshold

Normal Timer Color

Low Time Threshold

Low Time Color
OnConditionMet() TimerSmartCondition
TriggerSmartCondition enables a trigger zone to initialize a win or lose state Trigger Smart Condition Script

Use Simple Settings Boolean

Goal

Identifiers to Listen To

Size

Elements

Requirement

Objects to Track

Size

Elements

Trigger Collider

Auto Add Avatars

Must Be Continous Boolean
OnConditionMet() TriggerSmartCondition
SmartConditionUI adds UI elements for each smart condition; this script is attached to each smart condition by default Smart Condition UI Script

Condition

Should Display Boolean

Background Settings

Name

Anchor

Pivot

Offset: X, Y

Size: X, Y

Image

Color

Preserve Aspect Boolean

Icon Settings

Name

Anchor

Pivot

Offset: X, Y

Size: X, Y

Image

Color

Preserve Aspect Boolean

Text Settings

Name

Anchor

Pivot

Offset: X, Y

Size: X, Y

Image

Color

Font Size

Font Style

Text Alignment

Text Overflow Mode

Word Wrap Boolean

Sort Order
- -



Smart Objects List[ | ]

Below is a list of the currently available Smart Objects. Please note that some objects are available in more than one art style.

Name Description Editable Components Events Reference Image
Kart Racer Smart Door Door

Platformer Smart Door

RTS Smart Door
a door that opens and closes based on an action or event

Note*: Doors default to a locked state and will open with any Smart Object Key that is added to the game for the player to collect
Parent Asset: Transform, Openable Script, Simple Inventory Script

Children Assets: Transform, Box Collider, Hackable Transform, Material Manager, Mesh Collider, Object Mover Script, Object Mover Node Script
On Open Starting()

On Opened()

On Close Starting()

On Closed()

On UnLocked()

On Locked()
SmartDoors
Kart Racer Smart Chest

Platformer Smart Chest

RTS Smart Chest
a chest that opens based on an action or event Parent Asset: Openable Script, Animated Item Spawner Script, Simple Inventory Script

Children Assets: Children Assets: Box Collider, Collectable Script, Hackable Transform, Object Mover, Object Rotator Script
On Open Starting()

On Opened()

On Close Starting()

On Closed()

On UnLocked()

On Locked()
SmartChests
Kart Racer Smart Moving Platform

Moving Platform

Platformer Smart Moving Platform

RTS Smart Moving Platform
a platform asset that moves from a point to another and returns Parent Asset: Object Mover Script

Children Assets: Box Collider, Hackable Transform, Material Manager, Object Mover Node Script
Object Mover Script

On Loop Completion()

On Translation Started()

On Translation Stopped()

On Mover Approaching()

On Arrived()

Box Collider

On Collision Entered (Collision)

On Collision Exited (Collision)
SmartMovingPlatforms