Patch Notes
This is where you'll find an archive of Patch Notes as well as additional information pertaining to updates.
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12/2/19 Update
For our first update in Early Access, we've included fixes and additions for Adventure Mode, the Editor and more.
Adventure Mode
- Fixed: Bug with player not dying after failing a side mission
- Fixed: Bug where action/hacking toggle being present before it is unlocked
- Fixed: Fearn should no longer disappear during wall destruction cutscene
Editor
- Fixed: Objects lose references when duplicating an object
- Fixed: Window fails to scroll when using the arrow keys with Auto-Complete
- Fixed: Game light fails to update until playing the game
- Added: Smart UI feature upgrades, including button transition support for smart buttons, mask support for images, and improvements to the display of nested classes in the inspector
- Fixed/Added: Quality of Life updates to address small issues in Editor
- Auto-versioning incrementing and smart UI for smart conditions
- Added simple sequence script to allow players to more easily make their own starting UI
- Removed "Reset" function from several objects keeping legacy support)
- Improvements to Smart UI and Simple Inventory
Global
- Fixed: Video Quality Menu's Confirm and Revert buttons are now outside scrollable window
- Fixed: Notification of invalid email upon account creation