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The Endless Mission Wiki
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=='''Real-Time Strategy'''== {| | style="width: 1100px;" | [[File:RTS Village.png|thumb|left|600px| The RTS Interface]] ''Humanity is at war with the Undead. We have ALWAYS been at war with the Undead. This forest is where we make our stand.'' In the Real-Time Strategy (RTS) Game, you will build up a base, collect resources, train units and command your Human army to fight against the opposing forces of the Undead. You begin the game with just a small contingent of knights. You must quickly put your workers to mine the ore resources near your Hub building to construct a larger base and train more units. The goal of the game is to destroy every Undead building. {|style="height:10px;" |} |} {|style="height:10px;" |} {| | style="width: 1100px;" | === Units === [[File:RTS Attack.png|left|thumb|600x600px| An Undead Worker and a Human Knight]] <br></br> * '''Worker''' - can collect resources and build buildings * '''Knight''' - melee unit that wears armor and can attack other units and buildings * '''Archer''' - ranged, unarmored unit that can attack other units and buildings at a distance * '''Mage''' - melee, unarmored unit whose attacks ignore armor, and can be further specialized * '''Transport''' - slow moving, armored unit who can transport up to six additional units inside it, protecting them from attacks. The transport can jump to any visible, accessible terrain after a windup period. |} {|style="height:30px;" |} {| | style="width: 1100px;" | === Buildings === * '''Hub''' - can train Workers. Workers return collected resources to the Hub. The Hub also adds 10 to the supply * '''Home''' - adds 5 to the supply * '''Barracks''' - can train Knights, Archers, Mages (after Mage Tower is Built), and Transports (after researched at the Armory) Armory - can research upgrades to units ** TECH: Steel Weaponry- + 1 dmg/s attack to Knights ** TECH: Longbows - + 1 dmg/s attack to Archers ** TECH: Plate Armor - +10 health to both Archers and Knights ** TECH: Mystic Orb- + 1 dmg/s attack to Mages (Only researchable after Mage Tower is constructed) ** TECH: Transport - enables the training of Transports at the Barracks * '''Mage Tower''' - enables the construction of mages, and specialized research ** Mutually Exclusive Tech Option TECH: Urgency - units train 25% faster ** TECH: Efficiency - units are 25% cheaper Mutually Exclusive Tech Option ** TECH: Blue Mage - mage units automatically restore 1 health/second to friendly units within 5 range (indicated by a once per second pulse of white light underneath affected units (if actively being healed and not already at full health)) ** TECH: Red Mage - mage unit attacks inflict a burning status on enemy units, causing 1 damage/second for 10 seconds. (indicated by a shimmering red effect on affected units once per second) |} {|style="height:30px;" |} {| | style="width: 1100px;" | === Resources and Mechanics=== * '''Ore -''' Ore can be mined from visible rocks on the map. Each visible rock has a hidden value representing the amount of resources that can be mined before the rock is depleted and is removed from the map. * '''Unit supply''' - The game starts with a 15 supply. Each unit takes up 1 supply and more supply can be added by building Home buildings. * '''Minimap''' - The Minimap on the lower left corner of the screen shows visible units and buildings, color coded to a team. * '''Fog of war''' - The Fog of War blacks out assets not currently within visible range of your buildings and units (will need a sight range for buildings/units). |} {|style="height:30px;" |}
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