The Endless Mission Wiki
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For this tutorial, you can use the following steps to load the Arcade Racer in the Editor. If you've previously done "Save As" on the Arcade Racer you can also load that Game into the Editor and start this tutorial that way. If you have not yet done this, here are the steps to make a copy of the Arcade Racer that you can edit and save as your own:
  • First, enter the Editor.
  • Then, press the 'Load' button, and load the Arcade Racer Core Game.
  • Before you start, select "Save As" using the drop-down next to "Save" the top of the screen, and give the Game a new name, like "MyTutorialRacer". Now, you can save your progress whenever you want just by pressing "Save", and you will be able to Load your tutorial Game and come back to it anytime.

Add Some Obstacles From a Different Game[ | ]

Just because we are editing the Arcade Racer doesn't mean we can't use Assets from other Games! In this tutorial, we will add some obstacles, originally from the Platformer, to the Arcade Racer, to make negotiating the track more challenging.

BeginnerTutorial4
  1. First, we need to locate an obstacle from the Platformer. Search for "ruins block" in the Library Panel.
  2. From the Library Panel, drag "Ruins Block 01" out into your viewport and onto the track roughly where you would like to place it. It's a good idea to move your camera to the part of the track you want to add the obstacle to first, to potentially avoid having to move this Asset a long distance in the viewport. You may want to make some adjustments to position, rotation and scale too. Try 0.5,0.5,0.5 for the scale for example since the default size is pretty big. Try different rotations relative to the track direction too.
  3. You can now press Play to test. Optionally, you can rename this Asset in your Project Hierarchy, and you can also optionally move the position of this Asset in your Project Hierarchy.
  4. You can now bring in other obstacles for the track as you see fit. 
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