RTS

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Units

 * Worker - can collect resources and build buildings
 * Knight - melee unit that wears armor and can attack other units and buildings
 * Archer - ranged, unarmored unit that can attack other units and buildings at a distance
 * Mage - melee, unarmored unit whose attacks ignore armor, and can be further specialized
 * Transport - slow moving, armored unit who can transport up to six additional units inside it, protecting them from attacks. The transport can jump to any visible, accessible terrain after a windup period.
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Buildings
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 * Hub - can train Workers. Workers return collected resources to the Hub. The Hub also adds 10 to the supply
 * Home - adds 5 to the supply
 * Barracks - can train Knights, Archers, Mages (after Mage Tower is Built), and Transports (after researched at the Armory) Armory - can research upgrades to units
 * TECH: Steel Weaponry- + 1 dmg/s attack to Knights
 * TECH: Longbows - + 1 dmg/s attack to Archers
 * TECH: Plate Armor - +10 health to both Archers and Knights
 * TECH: Mystic Orb- + 1 dmg/s attack to Mages (Only researchable after Mage Tower is constructed)
 * TECH: Transport - enables the training of Transports at the Barracks
 * Mage Tower - enables the construction of mages, and specialized research
 * Mutually Exclusive Tech Option TECH: Urgency - units train 25% faster
 * TECH: Efficiency - units are 25% cheaper Mutually Exclusive Tech Option
 * TECH: Blue Mage - mage units automatically restore 1 health/second to friendly units within 5 range (indicated by a once per second pulse of white light underneath affected units (if actively being healed and not already at full health))
 * TECH: Red Mage - mage unit attacks inflict a burning status on enemy units, causing 1 damage/second for 10 seconds. (indicated by a shimmering red effect on affected units once per second)
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Other Concepts

 * Ore - Ore can be mined from visible rocks on the map. Each visible rock has a hidden value representing the amount of resources that can be mined before the rock is depleted and is removed from the map.
 * Unit supply - you start the game with 15 supply. Each unit takes up 1 supply, and more supply can be added by building Home buildings.
 * Minimap - The Minimap on the lower left corner of the screen shows visible units and buildings, color coded to a team.
 * Fog of war - The Fog of War blacks out assets not currently within visible range of your buildings and units (will need a sight range for buildings/units).
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